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NPCTalk
christos-antono/NPCTalk
Visit the NPCTalk website / project page →
What is NPCTalk
NPCTalk is an open-source project that uses Fish Audio speech synthesis technology to enable voice dialogue for NPCs in any game. It supports self-hosted voice servers and includes an AI coding Agent tool, with a complete GTA V example.
Key features
- Uses Fish Audio speech synthesis technology to enable voice dialogue for any game NPC
- Supports self-hosted voice servers for voice interaction with approximately one-second latency
- Provides an AI coding Agent tool that can automatically connect the game and voice system
- Includes a complete GTA V example, supporting voice cloning for characters and real-time dialogue
- Defines an Agent Skills format that can be reused in other games
Who it is for
Suitable for developers using AI coding Agents such as Claude, Cursor and Copilot, as well as modders who want to add voice dialogue to game NPCs.
How to get started
- Visit https://github.com/christos-antono/NPCTalk
- Choose the corresponding installation method according to the AI Agent used (e.g. Claude Code execution /plugin marketplace add christos-antono/NPCTalk)
- For Cursor, clone the repository directly and read AGENTS.md and .cursor/mcp.json
- For OpenCode, clone the repository and run opencode inside the directory
Compiled from public descriptions on the tool's official website / README / launch page. Pricing and user numbers have not been verified; please check the official website. Some sections were drafted with AI assistance. Written in Chinese and English; other languages are machine-translated.
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